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Water Weird
nonfoil

alchemy

Water Weird

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn.

Price

Updated 2026-05-04

Normal
Scryfall
CardMarket
TCGPlayer

Format Legality

historic legal
timeless legal
gladiator legal
brawl legal

Artist Brent Hollowell

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